Ubisoft has partnered with Hitrecord to allow fans to collaborate on in-game assets for Beyond Good and Evil 2.

The “Space Monkey Program” allows players of “every type and skill” to participate in an ongoing project to create content such as poster designs, radio ads and original music that will appear in the game.

“Right from the start, we knew we wanted to involve our community in unprecedented ways,” said Michel Ancel, creative director of Beyond Good and Evil 2.

“Hitrecord is the perfect partner to collaborate with to create this expansive world by bringing our passionate communities together and bring it to life.”

“It’s been great working with the folks over at Ubisoft and the Beyond Good and Evil team,” said Hitrecord founder and director, Joseph Gordon-Levitt.

“Hitrecord’s all about collaboration, working with other artists, and building on other people’s ideas. The universe of Beyond Good and Evil is so rich and diverse – it’s a perfect fit for community collaboration – I can’t wait to see what we all make together!”

Fans can head to the official project website to get started with their collaborations. Participants will be able upload original artwork, music and more, or build content contributed by other users.

Creative briefings and regular reviews from key members of the Beyond Good & Evil 2 development team will guide the process and the community artists, who will work with others on the platform to develop and produce the finished content. Contributors to assets included in the game will be credited and paid for their contributions.

Aside from a new trailer for the game (below), Ubisoft have also began selling a limited run of a new 72.8cm Knoc Legendary figurine via the Ubisosft Store. Only 500 are available and they’re selling for AUD$1,159.95.

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Ty Muddle

Ty Muddle

I cut my gaming teeth on a Commodore 64 my siblings and I found stashed under my parents bed. It was the early 90's and the strange computerised images were a novelty for a young kid living in a rural Australian town. It would be some years before I was introduced to a simple word processor powered by a Apple II my grandfather found at the dump but it didn't take much to spark a love of writing and video gaming that would continue through my life. My first "modern" console was, like most people in Australia at the time, a Sega Master System II. In those days you'd hire games from the local video store. I always loved flipping to the back of the game manual to see the cheat codes other players would scribble in the "Notes" section.