Ubisoft today revealed more details regarding upcoming space action-adventure title Starlink: Battle for Atlas, including Nintendo’s Star Fox characters will be joining the game’s Nintendo Switch version.

Starlink: Battle for Atlas is an open world “space saga featuring modular toy technology”, allowing players to assemble and customise real-world physical starship toys and deploying those modifications into the game.

Each modular component and pilot attached to the starship appears instantly in-game and players can experiment with different pilot abilities, weapons and ships to unleash devastating combos upon their enemies.

The cast of characters will team up with Fox McCloud and his Arwing ship from Nintendo’s Star Fox series, in free exclusive add-on content for the Nintendo Switch version. Players can play through the entire campaign as Fox McCloud and play exclusive missions in Atlas featuring other characters from the Star Fox universe.

“We are excited to give players a deeper look at Starlink: Battle for Atlas, the first all-new property from Ubisoft Toronto,” said Laurent Malville, Creative Director at Ubisoft Toronto.

Starlink is a project born from the passion of our collective team, and the opportunity to work directly with Nintendo to bring Star Fox to our universe is a dream come true. We believe the Atlas open star system is a perfect playground for Fox to explore and hope players will too.”

Starlink: Battle for Atlas features open-world gameplay spanning a full star system that players can explore with total freedom. The title was built using the Snowdrop engine and allows “seamless travel” through and around alien worlds of the Atlas Star System. Players actions and choices will impact their journey, and no two player experience will be alike. Enemies are said to react and fight back intelligently, taking over the star system if the player does nothing to stop them.

All versions of the Starlink: Battle for Atlas Starter Pack  – which can be pre-ordered from today for a SRP AUD$119.95 include the game, the Starlink controller mount and a poster. Additionally, on PlayStation 4 system and Xbox One the Starter Pack includes:

  • Zenith Starship – includes modular hull and two Armour wings
  • Mason Rana Pilot
  • Shredder Weapon
  • Flamethrower Weapon
  • Frost Barrage Weapon

The Nintendo Switch Starter Pack includes:

  • Arwing Starship – includes modular hull and two Arwing wings, with hyper cannon weapons and charge shot built in
  • Fox McCloud Pilot
  • Mason Rana Pilot
  • Flamethrower Weapon
  • Frost Barrage Weapon
  • Digital versions of Zenith Starship and Shredder weapon
  • Exclusive Star Fox mission content

Players will be able to build their collection, and all pieces are compatible (except the Arwing Starship and Fox McCloud Pilot, which will only be compatible with the Nintendo Switch version). At launch, Starlink: Battle for Atlas will have additional ships, weapons and pilots available for purchase at the following suggested retail prices:

  • Starship Pack (including one starship with modular hull and two wings, one pilot and one weapon): $49.95 AUD
  • Weapon Pack (including two weapons): $19.95 AUD
  • Pilot Pack (including one pilot): $12.95 AUD

The Nintendo Switch version is being developed in collaboration with digital production firm Virtuos, whose works include Dark Souls: Remastered, L.A Noire and others. Starlink: Battle for Atlas goes on sale on October 16, 2018. Check out the new gameplay walkthrough trailer below.

Previous post

Ubisoft Shows Off Multiplayer Gameplay in Skull & Bones

Next post

Get Your Artwork in Beyond Good and Evil 2

Ty Muddle

Ty Muddle

I cut my gaming teeth on a Commodore 64 my siblings and I found stashed under my parents bed. It was the early 90's and the strange computerised images were a novelty for a young kid living in a rural Australian town. It would be some years before I was introduced to a simple word processor powered by a Apple II my grandfather found at the dump but it didn't take much to spark a love of writing and video gaming that would continue through my life. My first "modern" console was, like most people in Australia at the time, a Sega Master System II. In those days you'd hire games from the local video store. I always loved flipping to the back of the game manual to see the cheat codes other players would scribble in the "Notes" section.