Ubisoft today announced the Tom Clancy’s Rainbow Six Pro League Pilot Program, a revenue-sharing initiative for the league.

The program will allow revenue sharing with a selection of Pro League teams and with the Six Invitational 2019 prize pool, based on specific in-game items.

Ubisoft says it will provide organisations and pro players additional revenue directly from the game to help “foster a more stable environment”.

The Tom Clancy’s Rainbow Six Pro League Pilot Program will launch at the start of the Pro League Season 8 — June 11, 2018 — and will cover Seasons 8 and 9 until May 2019. Ubisoft says it will be a “test period”, designed to learn and iterate before reaching a more finalised revenue-share format next year.

11 teams will be part of the Pilot Program from all 4 Pro League regions. The list of organisations follows:

  • PENTA Sports (EU)
  • Vitality (EU)
  • Evil Geniuses (NA)
  • Rogue (NA)
  • SK Gaming (NA)
  • Mousesports (NA)
  • FaZe Clan (LATAM)
  • Team Liquid (LATAM)
  • Immortals (ex-BRK esports – LATAM)
  • Ninjas in Pyjamas (roster announced soon)

This list includes the two latest additions to the Tom Clancy’s Rainbow Six Pro League, joining us as of Season 8: Immortals, acquiring BRK e-sports (Brazil), and Ninjas in Pyjamas, acquiring a roster to be announced.

“For us, the Pilot Program is a way to reward the teams that are contributing to the League and help it grow,” said François-Xavier Dénièle, Esports Director, Ubisoft EMEA.

“For fans, we believe it is one of the most direct ways to show their support to specific teams and players. With this program, we are expanding on the Team Charm initiative we ran with different teams during last year’s Pro League seasons.”

Ubisoft is evolving the Tom Clancy’s Rainbow Six Pro League “towards further professionalisation”. The new format is comprosed of two six-month long Pro League Seasons and more LAN events such as the Six Major Paris, happening from August 13 – 19.

Further details on the Tom Clancy’s Rainbow Six Pro League Pilot Program can be found here.

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Ty Muddle

Ty Muddle

I cut my gaming teeth on a Commodore 64 my siblings and I found stashed under my parents bed. It was the early 90's and the strange computerised images were a novelty for a young kid living in a rural Australian town. It would be some years before I was introduced to a simple word processor powered by a Apple II my grandfather found at the dump but it didn't take much to spark a love of writing and video gaming that would continue through my life. My first "modern" console was, like most people in Australia at the time, a Sega Master System II. In those days you'd hire games from the local video store. I always loved flipping to the back of the game manual to see the cheat codes other players would scribble in the "Notes" section.