Ubisoft today took the lid off The Crew 2 post-launch plans. The open world racing game will introduce “ample” new content through regular updates following launch.

Every three months, Ubisoft will roll out major free updates to expand the game’s experience, “enrich its world” and bring new disciplines, modes and features to the title. The first update — Gator Rush — lands in September 2018 and let players “enjoy a tropical cocktail of bouncy fun and wacky races” on a variety of surfaces and playgrounds thanks to the new Hovercraft discipline.

The free update will also introduce five new vehicles, as well as the new “Legendary” rarity level on collectible performance parts, used for customisation.

The Crew 2 post-launch plans also involve adding two new vehicles to the game’s lineup each month. The second free update lands in December and will introduce a new PvP (player vs. player) mode.

“Continuous expansion and renewal has always been at the core of our vision for the franchise,” said Ahmed Boukhelifa, Ivory Tower Managing Director.

“For players, this means they will always find new activities and things to discover – or re-discover from another perspective.”

Season Pass also available

The Crew 2 Season Pass will also be available and includes the following:

  • Three exclusive vehicles on day one, the Porsche 911 Turbo 3.6, the Supermarine Spitfire MK IX and the ICE Marine Bladerunner 35.
  • Seven days early access to the monthly added vehicles, totaling 22 vehicles
  • One exclusive house location as well as two exclusive outfits
  • VIP 20% discount off of the game store

You can find all the details regarding the Season Pass following this link.

The Crew 2 launches on PlayStation 4, Xbox One and PC on June 29, 2018. A new trailer provides an overview of The Crew 2 post-launch plans and is awaiting your eyeballs below.

Previous post

E3 2018: Australian Schedule and Live Streams

Next post

Australian Made De Blob Launching on Switch in June

Ty Muddle

Ty Muddle

I cut my gaming teeth on a Commodore 64 my siblings and I found stashed under my parents bed. It was the early 90's and the strange computerised images were a novelty for a young kid living in a rural Australian town. It would be some years before I was introduced to a simple word processor powered by a Apple II my grandfather found at the dump but it didn't take much to spark a love of writing and video gaming that would continue through my life. My first "modern" console was, like most people in Australia at the time, a Sega Master System II. In those days you'd hire games from the local video store. I always loved flipping to the back of the game manual to see the cheat codes other players would scribble in the "Notes" section.